For those of you using git you may want to know that from now on the ‘ewarfare’ will no longer exist. The ‘bigsys’ branch will contain everything from before and be the new active dev point. Does this mean that ewarfare is balanced? No, however we’ll be reworking bigsys, ewarfare and heat all at once. However, . . . → Read More: bigsys absorbs ewarfare
Are you a windows user? Do you want to get some hands-on time with the new features that scroll by on the blog? Is setting up git and a compiling environment too much work or too complicated for you?
If your answer to all of the above is yes, then I have good news for you. I’ve . . . → Read More: Windows development builds, now available-ish
A screenshot of the overlay map in action in the Alteris system.
Ever hated that your crappy radar was so small it was absolutely useless? Couldn’t navigate around for beans? Well fear no more, the overlay map is now in the ewarfare branch! This allows you to access a “Diablo 2″ like map with the tab . . . → Read More: Overlay Map
As some of you may have known, we have had plans to remove the old EV-style accuracy model. It’s a bit forced in the sense that it’s the future and stuff like laser cannons can’t hit the broad side of a barn. This has been discussed before and finally it was decided to use heat to . . . → Read More: Heat is the new accuracy
As you may know, the secondary weapon model we have is the secondary weapon model imported from Escape Velocity. While this model is very simple, it is very limited and isn’t flexible at all. With the new outfit layouts that we have in NAEV it makes no sense to keep on using the obsolete secondary weapon . . . → Read More: Weapon Sets