The Naev development team is proud to announce the release of Naev 0.5.3. This release fixes several bugs and introduces a few minor features. We aim for this to be the final release in the 0.5.x series, with 0.6.0 following in the not-so-distant future and bringing significant changes to ship equipping.
Perhaps most importantly, we’ve introduced a . . . → Read More: Naev 0.5.3 Release
Since 0.5.2’s release two weeks ago, a number of bugs have been caught and fixed, and several minor features have been implemented. We’ve decided to do another release in the short-term (0.5.3) which will hopefully be the last of the 0.5 series.
Following 0.5.3, our major focus will be implementing and polishing the slots proposal (essentially, . . . → Read More: End of the 0.5 Release Cycle
As some of you may have noticed, the last few releases have introduced changes to the afterburner outfit. Where you could run it continuously so long as your ship had energy before, now it can only be on for a certain about of time, after which it needs to recharge. Also, in 0.5.2, activating the afterburner . . . → Read More: So, afterburners