We’ve been gradually migrating away from Google Code for a long time now — First we switched to Git and migrated our repositories to GitHub, then we moved the wiki to wiki.naev.org, and lastly downloads moved to SourceForge due to ndata’s size growing.
The only Google Code service we’ve been making use of these past few years . . . → Read More: GitHub & Issue Tracker Changes
So here’s a recent development that may interest some of you out there. As you may know, Naev’s game data (sounds, images, script files, etc) comes packaged in an archive called ndata when you download a stable version. It’s a simple thing, little more than a concatenation of the files, but the trouble with it was . . . → Read More: ndata is dead, long live ndata
Hello everyone, here’s an update about the state of affairs surrounding Naev. I know, right? Yes, it’s been almost two years since our last post. You might think that that means little or nothing has been happening with the project, and mostly this is true, but not entirely.
Let’s start with the thing that prompted this post . . . → Read More: Helloooo
Hello readers, it’s been a long time since our last post. I hope you’re both doing well.
Development has been pretty slow in the last months. It hasn’t entirely ceased though, and today I can tell you that a pretty major change to the game has been finalized and is now in the master git branch. The . . . → Read More: Slots branch merged
The Naev development team is proud to announce the release of Naev 0.5.3. This release fixes several bugs and introduces a few minor features. We aim for this to be the final release in the 0.5.x series, with 0.6.0 following in the not-so-distant future and bringing significant changes to ship equipping.
Perhaps most importantly, we’ve introduced a . . . → Read More: Naev 0.5.3 Release
As some of you may have noticed, the last few releases have introduced changes to the afterburner outfit. Where you could run it continuously so long as your ship had energy before, now it can only be on for a certain about of time, after which it needs to recharge. Also, in 0.5.2, activating the afterburner . . . → Read More: So, afterburners
Naev’s Lua API documentation has finally been integrated as a part of naev.org, under its very own subdomain: api.naev.org.
Some may note that the documentation has been around for some time, and that’s true. In fact, the effort dates to 2008, and has been kept in sync with the code ever since. It’s historically been hosted on . . . → Read More: Lua API Docs Added to Naev.org
The Naev development team is proud to announce the release of Naev 0.5.2. This is mainly a bugfix release, though it also introduces a small amount of content in the form of missions and outfits.
The new asset discovery mechanics have bothered quite a few people, so we’ve introduced a jump scanner outfit that greatly increases jump . . . → Read More: Naev 0.5.2 Release
The Naev development team is proud to announce the release of Naev 0.5.1. It’s been nearly nine months since the release of 0.5.0, but we hope the release is worth the wait. With contributions by some twenty people, it’s one of our larger releases.
0.5.1 was originally intended to be a small feature release, released soon after . . . → Read More: Naev 0.5.1 Release
As with the previous post, this pertains solely to *nix (primarily Linux and Mac OS X) users. Windows users are warned to avert their eyes to avoid irreversible Unixification.
I’m not a fan of pushing maintenance duty onto end-users, so I’ve done some work to automate the XDG configuration update process bobbens mentioned.
When first running the next . . . → Read More: XDG Part Deux