By BTAxis, on July 24th, 2011
It has been some time since you’ve heard from us, so I’m taking it upon myself to give you all an idea of what’s going on with Naev.
The first thing I should mention is that is is summer for Naev, and summer usually means a lull in activity. It has to do with lots of other . . . → Read More: Recent developments
By Deiz, on June 20th, 2011
They don't take kindly to outsiders at Dvaered High Command.
To provide a brief overview: In 0.5.1, the landing and faction standing mechanics will be changing in a big way. They’re both no longer hard-coded in C, having been moved to flexible Lua scripts that can operate differently for each faction.
Important military outposts and such will . . . → Read More: Expanding on faction standing and landing
By bobbens, on May 18th, 2011
With 0.5.0-beta2 out the door I decided to work on more videos to show off missions and fancy things we do in Naev. I first decided to record the OpenAL effects (EFX) we do in the nebula. For this I decided to show off the “Destroy the FLF base” mission. If you do not want to . . . → Read More: OpenAL showcase
By Deiz, on May 14th, 2011
Screenshot of Naev 0.5.0-beta2.
The Naev devteam is proud to announce the release of Naev 0.5.0-beta2. This is the second beta and is closer to a release candidate than a beta. We do not anticipate any major issues unlike with 0.5.0-beta1. We prefer to have another beta so the 0.5.0 release is rock solid.
Links are available . . . → Read More: Naev 0.5.0-beta2 is here!
By bobbens, on April 2nd, 2011
The Naev 0.5.0-beta1 release.
The Naev team is proud to announce the long-awaited 0.5.0-beta1 release. This is a beta release and therefore isn’t quite ready for the general public. While it’s highly unlikely that it will set your cat on fire and send threatening messages to your family, there are no guarantees.
It’s been over a year . . . → Read More: Naev 0.5.0-beta1 released!
By BTAxis, on March 16th, 2011
You’ve all seen it. The message asking you if you wanted to play a tutorial whenever you created a new pilot. Well, I’m pleased to say that message won’t be bothering you anymore, because the tutorial has a new face.
Main menu with tutorial button
So, a new tutorial. What is different? Well, first of all the . . . → Read More: New tutorial
By bobbens, on March 12th, 2011
As a good sign of what’s going on, all changes have been merged into master and development is now going to be done there. Some stats on the change:
naev: Edgar Simo master * rc7d316d / (9 files in 3 dirs): Merge branch ‘balance’ of git://github.com/Deiz/naev into tutorial (+1161 more commits…) – http://bit.ly/fmcrdB
[bobbens@ghanima (~/usr/prj/naev)] $ git diff . . . → Read More: Merge into Master
By bobbens, on January 8th, 2011
Recently the new x.org brought me frustration. My open source driver broke down and I was left without being able to run Naev. After realizing I needed a kernel upgrade I found out the biggest benefit of gallium3d: I can make videos! So kudos to the open source ati driver team. Here’s a video showing off . . . → Read More: 0.5.0 Alpha Gameplay
By bobbens, on December 31st, 2010
Representation of a swivel arc.
Lots of you have complained about accuracy in Naev and hitting stuff with forward mounts. As part of the increased range and weapon rants it was unbearable in the sense you never hit anything unless you went point blank. I am proud to announce the implementation of swivel forward mounts. That . . . → Read More: Pew pew pew!
By bobbens, on December 21st, 2010
Empire Hawking shooting a Llama showing ewarfare turret tracking.
We haven’t posted in a while, so I decided to update even though we don’t have anything spectacular done (depending on your definition of spectacular). So what is going on? As you may know the current development and broken branch is the balance branch. This branch is . . . → Read More: 0.5.0 Status Update
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