Hello everyone, here’s an update about the state of affairs surrounding Naev. I know, right? Yes, it’s been almost two years since our last post. You might think that that means little or nothing has been happening with the project, and mostly this is true, but not entirely.
Let’s start with the thing that prompted this post . . . → Read More: Helloooo
We have added an entry on Steam Greenlight for Naev, in hopes of reaching a larger audience for the game. Whether the game accrues enough upvotes to be published on Steam is of secondary importance – every extra pair of eyes that sees our entry is good . . . → Read More: Naev on Steam Greenlight
Hello readers, it’s been a long time since our last post. I hope you’re both doing well.
Development has been pretty slow in the last months. It hasn’t entirely ceased though, and today I can tell you that a pretty major change to the game has been finalized and is now in the master git branch. The . . . → Read More: Slots branch merged
The Naev development team is proud to announce the release of Naev 0.5.3. This release fixes several bugs and introduces a few minor features. We aim for this to be the final release in the 0.5.x series, with 0.6.0 following in the not-so-distant future and bringing significant changes to ship equipping.
Perhaps most importantly, we’ve introduced a . . . → Read More: Naev 0.5.3 Release
Since 0.5.2′s release two weeks ago, a number of bugs have been caught and fixed, and several minor features have been implemented. We’ve decided to do another release in the short-term (0.5.3) which will hopefully be the last of the 0.5 series.
Following 0.5.3, our major focus will be implementing and polishing the slots proposal (essentially, . . . → Read More: End of the 0.5 Release Cycle
The Naev development team is proud to announce the release of Naev 0.5.2. This is mainly a bugfix release, though it also introduces a small amount of content in the form of missions and outfits.
The new asset discovery mechanics have bothered quite a few people, so we’ve introduced a jump scanner outfit that greatly increases jump . . . → Read More: Naev 0.5.2 Release
The Naev development team is proud to announce the release of Naev 0.5.1. It’s been nearly nine months since the release of 0.5.0, but we hope the release is worth the wait. With contributions by some twenty people, it’s one of our larger releases.
0.5.1 was originally intended to be a small feature release, released soon after . . . → Read More: Naev 0.5.1 Release
I suppose I should qualify that with an almost. Thanks to the efforts of #naev IRC regular oldtopman, we’re all set up and awaiting final approval. Once we go live, Naev will be is available via Desura on all of our usual supported platforms (32 and 64-bit Linux, Windows and Mac OS X). The Desura client . . . → Read More: Naev is on Desura!
The gaming blog Gaming on Linux has published an interview with Naev’s core development team. You can read . . . → Read More: Dev interview on gamingonlinux.com
Hello everyone, and a belated happy 2012. It’s been rather quiet here on the blog, but I assure you that’s only because nobody has been posting on it. Elsewhere we’re all still tinkering away on the project, and we’re hoping to build toward a new release in the near future. Before we can do that though, . . . → Read More: More happenings