By BTAxis, on September 5th, 2012
We have added an entry on Steam Greenlight for Naev, in hopes of reaching a larger audience for the game. Whether the game accrues enough upvotes to be published on Steam is of secondary importance – every extra pair of eyes that sees our entry is good . . . → Read More: Naev on Steam Greenlight
By BTAxis, on August 19th, 2012
Hello readers, it’s been a long time since our last post. I hope you’re both doing well.
Development has been pretty slow in the last months. It hasn’t entirely ceased though, and today I can tell you that a pretty major change to the game has been finalized and is now in the master git branch. The . . . → Read More: Slots branch merged
By Deiz, on April 15th, 2012
The Naev development team is proud to announce the release of Naev 0.5.3. This release fixes several bugs and introduces a few minor features. We aim for this to be the final release in the 0.5.x series, with 0.6.0 following in the not-so-distant future and bringing significant changes to ship equipping.
Perhaps most importantly, we’ve introduced a . . . → Read More: Naev 0.5.3 Release
By bobbens, on April 7th, 2012
Since 0.5.2′s release two weeks ago, a number of bugs have been caught and fixed, and several minor features have been implemented. We’ve decided to do another release in the short-term (0.5.3) which will hopefully be the last of the 0.5 series.
Following 0.5.3, our major focus will be implementing and polishing the slots proposal (essentially, . . . → Read More: End of the 0.5 Release Cycle
By Deiz, on March 25th, 2012
The Naev development team is proud to announce the release of Naev 0.5.2. This is mainly a bugfix release, though it also introduces a small amount of content in the form of missions and outfits.
The new asset discovery mechanics have bothered quite a few people, so we’ve introduced a jump scanner outfit that greatly increases jump . . . → Read More: Naev 0.5.2 Release
By bobbens, on March 1st, 2012
The Naev development team is proud to announce the release of Naev 0.5.1. It’s been nearly nine months since the release of 0.5.0, but we hope the release is worth the wait. With contributions by some twenty people, it’s one of our larger releases.
0.5.1 was originally intended to be a small feature release, released soon after . . . → Read More: Naev 0.5.1 Release
By Deiz, on February 3rd, 2012
I suppose I should qualify that with an almost. Thanks to the efforts of #naev IRC regular oldtopman, we’re all set up and awaiting final approval. Once we go live, Naev will be is available via Desura on all of our usual supported platforms (32 and 64-bit Linux, Windows and Mac OS X). The Desura client . . . → Read More: Naev is on Desura!
By BTAxis, on January 30th, 2012
The gaming blog Gaming on Linux has published an interview with Naev’s core development team. You can read . . . → Read More: Dev interview on gamingonlinux.com
By BTAxis, on January 23rd, 2012
Hello everyone, and a belated happy 2012. It’s been rather quiet here on the blog, but I assure you that’s only because nobody has been posting on it. Elsewhere we’re all still tinkering away on the project, and we’re hoping to build toward a new release in the near future. Before we can do that though, . . . → Read More: More happenings
By bobbens, on June 3rd, 2011
Screenshot of Naev 0.5.0.
The Naev devteam is proud to announce the release of Naev 0.5.0! This release is the result of over a year of hard work done by nearly 30 committers. This release is just a step in the path for ultimate greatness and a major step forward in the maturity of Naev. It . . . → Read More: Naev 0.5.0 Release
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