The Naev development team is proud to announce the release of Naev 0.6.0, our first stable release in nearly three years.
This release features over 1600 commits from some 38 contributors, as well as small fixes from many more. Its main features are the core slots system, which allows ships to be more heavily customized, as well . . . → Read More: Naev 0.6.0 Release
We’ve been gradually migrating away from Google Code for a long time now — First we switched to Git and migrated our repositories to GitHub, then we moved the wiki to wiki.naev.org, and lastly downloads moved to SourceForge due to ndata’s size growing.
The only Google Code service we’ve been making use of these past few years . . . → Read More: GitHub & Issue Tracker Changes
The Naev development team is proud to announce the release of Naev 0.6.0-beta2, which will hopefully be the final beta release before 0.6.0 stable. This release brings a few minor features, a slew of bugfixes, and improved SDL2 support.
The most notable features mostly relate to the SDL2 improvements: Naev’s resolution can now be changed on the . . . → Read More: Naev 0.6.0-beta2 Release
We’ve just released updated Windows installers to remedy save corruption and a related crash.
Simply download and re-run the installer. It’s fine to run over top of the existing install, and you do not need to re-download ndata.
The issue affects all versions of Windows, as long as save compression is enabled (which is the default). . . . → Read More: 0.6.0-beta1 Hotfix for Windows
Our last release was 0.5.3, way back in April 2012. Two years, ten months and some 1400 commits later, we’ve finally prepared another release.
We are proud to announce the 0.6.0-beta1 release today, and with any luck the final 0.6.0 stable version will be released before March.
A full changelog will accompany the stable release, . . . → Read More: 0.6.0-beta1 Release
Hello everyone, here’s an update about the state of affairs surrounding Naev. I know, right? Yes, it’s been almost two years since our last post. You might think that that means little or nothing has been happening with the project, and mostly this is true, but not entirely.
Let’s start with the thing that prompted this post . . . → Read More: Helloooo
We have added an entry on Steam Greenlight for Naev, in hopes of reaching a larger audience for the game. Whether the game accrues enough upvotes to be published on Steam is of secondary importance – every extra pair of eyes that sees our entry is good . . . → Read More: Naev on Steam Greenlight
Hello readers, it’s been a long time since our last post. I hope you’re both doing well.
Development has been pretty slow in the last months. It hasn’t entirely ceased though, and today I can tell you that a pretty major change to the game has been finalized and is now in the master git branch. The . . . → Read More: Slots branch merged
The Naev development team is proud to announce the release of Naev 0.5.3. This release fixes several bugs and introduces a few minor features. We aim for this to be the final release in the 0.5.x series, with 0.6.0 following in the not-so-distant future and bringing significant changes to ship equipping.
Perhaps most importantly, we’ve introduced a . . . → Read More: Naev 0.5.3 Release
Since 0.5.2’s release two weeks ago, a number of bugs have been caught and fixed, and several minor features have been implemented. We’ve decided to do another release in the short-term (0.5.3) which will hopefully be the last of the 0.5 series.
Following 0.5.3, our major focus will be implementing and polishing the slots proposal (essentially, . . . → Read More: End of the 0.5 Release Cycle